The Cg tutorial

前段时间看了有关 Shader 方面的书籍,当然最先开始的就是 Nvidia 的 The Cg tutorial 了,因为直接看 Unity 中的 Shader 教程感觉有点不知所以然,于是就用了一周时间看完了 Cg tutorial, 里面的代码都没有自己去写,因为写出来也不知道如何去运行==

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Entity System

#Entity System 最近在网上看到一个游戏框架,Ash,作者Richard Lord在自己的博客上也对这个框架做了介绍,看过之后算是对中基于组件的架构有了些认识。

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#关于 JAVA 中 IO 的选择

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You're up and running!

Next you can update your site name, avatar and other options using the _config.yml file in the root of your repository (shown below).

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Introducing Hyde

Hyde is a brazen two-column Jekyll theme that pairs a prominent sidebar with uncomplicated content. It’s based on Poole, the Jekyll butler.

Built on Poole

Poole is the Jekyll Butler, serving as an upstanding and effective foundation for Jekyll themes by @mdo. Poole, and every theme built on it (like Hyde here) includes the following:

  • Complete Jekyll setup included (layouts, config, 404, RSS feed, posts, and example page)
  • Mobile friendly design and development
  • Easily scalable text and component sizing with rem units in the CSS
  • Support for a wide gamut of HTML elements
  • Related posts (time-based, because Jekyll) below each post
  • Syntax highlighting, courtesy Pygments (the Python-based code snippet highlighter)

Hyde features

In addition to the features of Poole, Hyde adds the following:

  • Sidebar includes support for textual modules and a dynamically generated navigation with active link support
  • Two orientations for content and sidebar, default (left sidebar) and reverse (right sidebar), available via <body> classes
  • Eight optional color schemes, available via <body> classes

Head to the readme to learn more.

Browser support

Hyde is by preference a forward-thinking project. In addition to the latest versions of Chrome, Safari (mobile and desktop), and Firefox, it is only compatible with Internet Explorer 9 and above.


Hyde is developed on and hosted with GitHub. Head to the GitHub repository for downloads, bug reports, and features requests.


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